L'equazione sta in
https://it.wikipedia.org/wiki/Principio_di_indeterminazione_di_Heisenberg
Più precisamente nel capitolo che descrive la Rilevanza epistemologica.
P=|?|^2 * d * V
La funzione Math di java mette a disposizione i seguenti metodi
Math.abs(double a)
Math.abs(float a)
Math.abs(int a)
Math.abs(long a)
Math.acos(double a)
Math.addExact(int x, int y)
Math.addExact(long x, long y)
Math.asin(double a)
Math.atan(double a)
Math.atan2(double y, double x)
Math.cbrt(double a)
Math.ceil(double a)
Math.copySign(double magnitude, double sign)
Math.copySign(float magnitude, float sign)
Math.cos(double a)
Math.cosh(double x)
Math.decrementExact(int a)
Math.decrementExact(long a)
Math.exp(double a)
Math.expm1(double x)
Math.floor(double a)
Math.floorDiv(int x, int y)
Math.floorDiv(long x, long y)
Math.floorMod(int x, int y)
Math.floorMod(long x, long y)
Math.getExponent(double d)
Math.getExponent(float f)
Math.hypot(double x, double y)
Math.IEEEremainder(f1, f2)
Math.incrementExact(int a)
Math.incrementExact(long a)
Math.log(double a)
Math.log10(double a)
Math.log1p(double x)
Math.max(double a, double b)
Math.max(float a, float b)
Math.max(int a, int b)
Math.max(long a, long b)
Math.min(double a, double b)
Math.min(float a, float b)
Math.min(int a, int b)
Math.min(long a, long b)
Math.multiplyExact(int x, int y)
Math.multiplyExact(long x, long y)
Math.negateExact(int a)
Math.negateExact(long a)
Math.nextAfter(double start, double direction)
Math.nextAfter(float start, double direction)
Math.nextDown(double d)
Math.nextDown(float f)
Math.nextUp(double d)
Math.nextUp(float f)
Math.pow(double a, double b)
Math.random()
Math.rint(double a)
Math.round(double a)
Math.round(float a)
Math.scalb(double d, int scaleFactor)
Math.scalb(float f, int scaleFactor)
Math.signum(double d)
Math.signum(float f)
Math.sin(double a)
Math.sinh(double x)
Math.sqrt(double a)
Math.subtractExact(int x, int y)
Math.subtractExact(long x, long y)
Math.tan(double a)
Math.tanh(double x)
Math.toDegrees(double angrad)
Math.toIntExact(long value)
Math.toRadians(double angdeg)
Math.ulp(double d)
Math.ulp(float f)
Ma quegli sbadati che hanno scritto java dimenticarono di mettere Math.?
e adesso io come faccio ?