In *nix il device audio viene gestito facilmente come un semplice file aprendo /dev/dsp (digital signal processor) e tramite la funzione ioctl si configura.
Questo è il codice che trovi in rete come esempio:
/*
* parrot.c
* Program to illustrate /dev/dsp device
* Records several seconds of sound, then echoes it back.
* Runs until Control-C is pressed.
*/
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <stdlib.h>
#include <stdio.h>
#include <linux/soundcard.h>
#define LENGTH 3 /* how many seconds of speech to store */
#define RATE 8000 /* the sampling rate */
#define SIZE 8 /* sample size: 8 or 16 bits */
#define CHANNELS 1 /* 1 = mono 2 = stereo */
/* this buffer holds the digitized audio */
unsigned char buf[LENGTH*RATE*SIZE*CHANNELS/8];
int main()
{
int fd; /* sound device file descriptor */
int arg; /* argument for ioctl calls */
int status; /* return status of system calls */
/* open sound device */
fd = open("/dev/dsp", O_RDWR);
if (fd < 0) {
perror("open of /dev/dsp failed");
exit(1);
}
/* set sampling parameters */
arg = SIZE; /* sample size */
status = ioctl(fd, SOUND_PCM_WRITE_BITS, &arg);
if (status == -1)
perror("SOUND_PCM_WRITE_BITS ioctl failed");
if (arg != SIZE)
perror("unable to set sample size");
arg = CHANNELS; /* mono or stereo */
status = ioctl(fd, SOUND_PCM_WRITE_CHANNELS, &arg);
if (status == -1)
perror("SOUND_PCM_WRITE_CHANNELS ioctl failed");
if (arg != CHANNELS)
perror("unable to set number of channels");
arg = RATE; /* sampling rate */
status = ioctl(fd, SOUND_PCM_WRITE_RATE, &arg);
if (status == -1)
perror("SOUND_PCM_WRITE_WRITE ioctl failed");
while (1) { /* loop until Control-C */
printf("Say something:\n");
status = read(fd, buf, sizeof(buf)); /* record some sound */
if (status != sizeof(buf))
perror("read wrong number of bytes");
printf("You said:\n");
status = write(fd, buf, sizeof(buf)); /* play it back */
if (status != sizeof(buf))
perror("wrote wrong number of bytes");
/* wait for playback to complete before recording again */
status = ioctl(fd, SOUND_PCM_SYNC, 0);
if (status == -1)
perror("SOUND_PCM_SYNC ioctl failed");
}
}
http://www.oreilly.de/catalog/multilinux/excerpt/ch14-05.htm
Come vedi è molto semplice gestirlo.
Le ALSA (Advanced Linux Sound Architecture), attualmente presenti sulla maggior parte dei sistemi Linux, sono in grado di gestire schede audio con particolari caratteristiche e con funzioni di controllo avanzate. Le API sono scritte in C ma esistono binding per quasi tutti i linguaggi... basta cercare